Abduction Crew

In-game Footage (Last Updated 5.7.2026)

Description

Abduction Crew (working title) is a very early-stage 1–4 player co-op alien extraction game being developed by me and two friends from college. Inspired by chaotic multiplayer experiences like Lethal Company, the project focuses on teamwork, unpredictable encounters, and high-risk extractions as players capture human specimens while avoiding escalating military threats. Internally, we’re aiming for a cartoony, low-poly, cel-shaded “friend slop” art style that complements the game’s chaotic and comedic tone. My role on the team includes all 3D asset creation, including 3D modeling, texturing, rigging, and animation, as well as asset integration and setting up in-engine animation systems to help bring the world and gameplay to life.

My Contribution

Illustration (Concept art, icons, designs, etc.)

All 3D Animation, Modeling, & Texturing

Level and Environmental Design (Both illustrative and 3D)

Some Programming (via Unreal Engine 5 Blueprints and C++)